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3D Modeling Pipeline

by Erica :)

To take you through my 3D modeling pipeline from ideation to full render, I decided to make a fan gun skin for VALORANT. This demonstrates my ability to execute my ideas and take them through each stage of the design process. I am able to think like a designer and artist in one and can be self sufficient or fit in any place along the design pipeline.

I made a gun skin to show off my personality and what I'd like to see as a member of the VALORANT community. Being a woman is a huge part of my gamer identity so I wanted to make a fun cute skin to reflect that. Birthday Cake and Funfetti is my favorite scent/flavor and I will buy practically anything of that theme! I created my "dream skin" that I would buy instantly if it were in my VALORANT shop. :)

Final Product

vandal-render.png
buddy-render_edited.jpg

Project Work

My process usually involves searching up related images on Pinterest and finding a colour scheme on Coolors. I then draw the flat colours where I want to place them on the models so I can get a good visualization. I also like to work out details in 2D before I get into actually modeling and texturing my work!

Images sourced from: Amazon.ca (Lollipop Gun), Sugar Geek (Confetti cake), and League of Legends (Sugarcone Gloop).

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